(aka: HYPERSHOCK)
A procedural distortion shader that tightly integrates with Unity’s particle system (aka ‘Shuriken’) to generate per-particle animated distortion/ripple/shockwave effects. It exposes several useful properties to fine-tune its visuals.
This demo scene is included: Mirza Beig/Distortion Shockwaves VFX/Scenes/…
This demo scene is included: Mirza Beig/Distortion Shockwaves VFX/Scenes/…
The easiest way to use this asset to add distortion ‘shockwaves’ (ripples, pulses, etc…) is to simply use the included prefab(s), tweaking the material and particle system settings to your liking.
This asset comes with pre-configured particle FX prefabs.
That’s really all there is to it :)
At this point it’s just a matter of controlling the particle system as usual.
You can preview the debug view of shockwaves by turning up the Debug slider on the shader.