An advanced, beautiful, glass shader for Unity’s URP (Universal Render Pipeline).



There is very little setup.
⚠️ Before importing: set Project Settings → Shader Graph → Shader Variant Limit to >= 16,384.


Right-Click → Reimport (the ‘Shaders’ folder), after setting Shader Variant Limit to ≥ 16,384. — (reimport only required if you didn’t set the limit before importing PRISM 2, and there are errors).
⚠️ Ensure ‘Opaque Texture’ and ‘Depth Texture’ are enabled in URP, as needed.

That’s it! 🎉 [remember to-] Check out the interactive demo scene.