Advanced visual effects (shaders and particle systems) for portals, Unity URP.
Mirza/Portal VFX/Scenes/…
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URP-PortalVFX: Mirza Beig/Portal VFX/Settings/…
Project Settings → Quality → Rendering → Render Pipeline Asset:
Portal VFX: Full Screen Pass Renderer Feature(s).
Post-processing effects for Portals.
Portal glow is controlled by the Portal Glow Renderer Feature game objects within each portal prefab.
The transform of the Portal Glow Renderer Feature game object controls the post-processing effect.
The transform of the Portal Glow Renderer Feature game object controls the post-processing effect.
Proximity effects for objects near portals. The Sphere Wave script attached to a game object passes the appropriate data to the Sphere Wave Manager game object (which must also be in the scene).